Posted April 20, 2010 by Jallen (92)
Play, Create, Share
This is the principle in which LittleBigPlanet is based upon, and is the reason why Sony has taken such a huge risk in creating such an original game. Back in 2007 at the Game Developers Conference, Sony refered to what is now called LittleBigPlanet as "The Next Big Thing",
I don’t think even they knew how right they were.
At it’s core, LittleBigPlanet is a side-scrolling, 2-D platformer. You play as a small character who looks like a hacky sack molded into human form. This character is your Sackboy or Sackgirl, depending on your preference. Your Sackperson can be customized in thousands of ways. And if Media Molecule didn’t give you enough tools to breathe personality into your character from the disc, then there are tons of downloadable skins and clothes for you to enjoy. Your Sackperson can run, jump, grab objects, move his head and arms. You can change his expression with simple pushes of the D-pad. He can smile, get scared, get angry, or get sad depending on what mood you want to put him in.
The gameplay of LittleBigPlanet is very well thought out and original. Since we haven’t seen very many side-scrolling games for quite a while. When playing I felt like going back to play the classic Sonic and Mario games from back in the day (what’s neat about this is that there are community-made levels where you can revisit these games). The way the buttons are mapped is very user friendly and litterally anybody can join in and play with you. Despite the solid control scheme, the responsiveness at times is slightly irritating, especially when trying to pull off difficult jumps. But this really only happens with large or detailed levels or when you or other players have a weaker connection.
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