Dark Void Zero Review
Posted January 21, 2010 by Jallen (62)
Following the release of Dark Void (PC/X360/PS3), CAPCOM came up with something that can’t exactly be called a remake, but isn’t a new game either. why so? Because Dark Void Zero, available on the DSiWare for 500 points, is actually the result of finishing a 20-year old NES-based arcade project that was abandoned with the release of the SNES.
Paying homage to the old school gamers, the first thing you see on the screen is a NES cart. Why? Obviously, being a NES game, you can’t boot it properly until you blow the cartridge. After the little nostalgic moment of blowing into the mic to make the game work, you get to the title screen, which is pretty simple. You can check the high scores (just offline high scores, which is a letdown for a game like this that only people who have wi-fi internet would be able to get), continue from where you stopped or restart the game.
There are three difficulties, being Hard the difficulty from the original game. I highly recommend that you start on Easy, because this is one tough game.
The gameplay is a simple but quite effective formula. If you’ve played Bionic Commando (also from CAPCOM) on the NES, you’ll feel at home. The main objective is to collect card keys in order to open doors that lead to new areas on the level, until you collect a golden card key, meet Nikola Tesla at a specific location and fight the boss.
On the way, you’ll have to solve simple puzzles and blow up enemies witha plethora of weapons and power-ups you find scattered through the levels . You can also collect floating orange balls to increase your score. Collecting the 100 balls from the level earn you an extra life. And to give you even more things to do on the same level, there are 5 things you must collect/destroy to complete the secondary objective.
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