Meodia’s Top 10 Wii Games
Okami was originally a PS2 title released in 2006 and created by much beloved developers Clover, who sadly closed in 2007. The original Okami was much lauded by the gaming press but for one reason or another it went overlooked by the public, it seemed Okami was doomed to be an obscure title forgotten by the masses. This wasn’t quite the case however, with much surprise and joy a port of Okami appeared on the Wii in 2008 with revamped controls and graphically updated.
Okami followed the story of Amaterasu, the goddess of the sun who just so happens to be a wolf. The player must then travel through a medieval Japanese setting, rejuvenating the landscape and the people’s belief in the gods. The game was soaked in the rich lore of ancient Japan which is extremely refreshing when compared against the Tolkienesque RPGs that litter the market these days. Amaterasu had the power to change the world around her with the use of her celestial brush; this is what made a Wii-port the perfect choice, as the player could actually draw the required shapes with the Wii controller rather than with an analogue stick. The game is a massive 40 hours of brilliant graphics, fun gameplay, humour, interesting characters and emotion. As such we believe this game is the best third-party game available on the Wii. If you haven’t played this game then do yourself a favour a pick it up. Okami also had another updated rerelease on the PSN in 2012 which supports Playstation Move.
4: The legend of Zelda: Twilight Princess
The GameCube had a wonderful Zelda game called Wind Waker, which had actual problems gameplay wise, but most people seemed to focus on one thing; the graphics. They were bright bold and Cel shaded. With the game also following a young protagonist, with some slap-stick humour thrown in for good measure, people called this game childish. They lamented the lack of realism which The Legend of Zelda, a series about a teenager in tights fighting against giant spiders and collecting fairies, clearly needed. So the next GameCube Zelda title was geared towards being the next The Legend of Zelda: Ocarina of Time, with a serious protagonist, realistic graphics and a more “mature” storyline.
It succeeded in all these things creating dark foreboding world with a distinct Zelda style…and it didn’t have an annoying taking sword, which is always a plus. The game was set to be a GameCube title however the Wii was just around the corner so Nintendo held back the development to give Wii a first party AAA title on release day. They added all sorts of motion controls into the title to help people get the feel for just what motion controls could bring to the table. Sure the game also showed the world “waggle-controls” (where instead of just pressing a button you had to wave the controller around) but it also showed just what could be done and that was just the start. So back in late 2006 Wii owners could enjoy this fantastic game right at the start of the console’s life-span. The GameCube version was released a couple of weeks after the Wii launch, so this game holds the honour of being the best Zelda game on two consoles.
3: Super Mario Galaxy
Say what you like about the incessant number of Mario spin off but the core Mario games are rather rare. For the GameCube we had Super Mario Sunshine which was good but it added a gimmick that took away what made Mario great, simple platforming. Nintendo then had the seemingly impossible task of creating a simple 3D platformer, yet somehow keep it interesting enough throughout the whole game. Their solution? Super Mario Galaxy released in 2007.
Set in outer space Mario must travel across a series of tiny planets each with their own gravitational pull, this meant that Mario could keep the simplistic platforming goodness but also do something interesting with it. The constantly changing gravity and the pleasing way you can traverse around planets meant the player was always challenged and engaged by something new. Also because you explored different galaxies you would travel to amazing locations with innovative ideas and gameplay switches. The game kept mixing things up, making it feel like the game was composed of the best bits of 100’s of games. In short Super Mario Galaxy raised the bar when it came to Wii games.
2: Metroid Prime: Trilogy
It seems almost unfair to include this “game” in the list because Metroid Prime:Trilogy is actually all three of the already fantastic Metroid Prime games developed by Retro Studios (who also created Donkey Kong Country Returns). Metroid Prime 3: Corruption was released on the Wii in 2007 with high amounts of praise and high-sales to boot. A follow up of the Metroid Prime 1 & 2 the game had a reworked shooting mechanic and really took advantage of the Wii’s motion controls. The game also had an achievement system and it allowed trading of vouchers with your friends online which in turn unlocked artwork and, um, stuff?
In 2008 Nintendo decided to launch a new range called New Play Control! which took GameCube games than remade them for the Wii with a new control system. Nintendo decided to revamp Metroid Prime and Metroid Prime 2: Echoes with the controls of number 3. On top of that the achievement system was also added along with some minor tweaks here and there; like making the bosses in Echoes a bit easier to beat. In a surprisingly generous move Nintendo released all three games in one package in 2009 everywhere but Japan. Sad news is that Nintendo stopped producing copies of this game only a few months after releasing it, making the price of this collection a tad on the steep side. However you can still pick up the individual titles for each game cheaply and even without the added motion controls the GameCube titles are fantastic. Oh and this game is not a FPS, don’t called it a FPS unless you want hate-mail, learnt that the hard way.
1: Super Mario Galaxy 2
As stated before core Mario games are rare, we tend to only get one true 3D Mario game per console but Super Mario Galaxy was only the tip of the iceberg, it had set off a spark of inspiration in Nintendo with everybody looking at the title and saying “wouldn’t it be cool if we could have done this?” So Nintendo was planning to rerelease Super Mario Galaxy with added levels called More Super Mario Galaxy but the sheer amount of new content that was being designed was amazing; so development time was increase to create Super Mario Galaxy 2.
All that Nintendo couldn’t include in the original was thrown into this game (yes that included Yoshi) and you got the feeling that somewhere at Nintendo there was a guy screening the original game’s content to make sure it wasn’t too difficult. After all Nintendo wanted a game everybody could play and a game that would introduce a new generation to the simple joys of the triple jump. This was not the case for the sequel, the difficulty was increased and the levels themselves became more interesting and different. It took everything that the previous game had and expanded upon it and the game managed it without feeling like it was a simple rehash. This game is not only the best platformer on the Wii, not only the best game on the Wii but the best Mario game so far.
So to summarise Meodia’s top 10 Wii games are:
- Super Mario Galaxy 2
- Metroid Prime Trilogy
- Super Mario Galaxy
- The Legend of Zelda: Twilight Princess
- Donkey Kong Country Returns
- Red Steel 2
- New Super Mario Bros. Wii
- No More Heroes
- The Legend of Zelda: Skyward Sword
Naturally there are plenty of other great Wii games out there. Those just failing to get on this list are: Super Smash Bros. Brawl, a fantastic multiplayer brawler, this title also added online modes and level creation to the series; Zack & Wiki: Quest for Barbaros’ Treasure, a surprisingly popular game among Meodia’s staff, it’s a point and click adventure game that’s been updated for the modern age; Resident Evil 4: Wii Edition, another update of a GameCube game, RE4 deserves all the praise it gets but didn’t quite hit the mark this time and Mario Kart Wii; that plumber sure gets around doesn’t he?
Looking back at this list, suddenly a renewed passion for Nintendo is born. We here at Meodia just can’t wait to see what the Wii U brings.