MEDAL OF HONOR: REWARDS NOT BASED OFF KILLS, BUT EFFORT
It seems like EALA and Dice have finally come up with the perfect solution to stop K/D camping and boosting. Instead of camping to get a predator missile or radar, you can help your team with objectives or assist friends and get the same rewards. Simple fix, but game changing.

Posted by Arthur I. on Jun 15, 2010 20:25 (Jun 15, 2010 20:25)
 
Out on the E3 floor, we got to experience the heavily anticipated Medal of Honor coming to consoles and the PC October. When we booted up the demo, we were blown away by the presentation and the immense amount of things happening at once. We even got to play the multiplayer demo and one thing in it surprised us greatly.
 
This game gives game rewards to those that not only kill, but help the team.
 
Let me explain this for anyone that didn't get to actually try it. You start off with 0/40 experience (we'll call it exp for now). As you gain more points for helping your team's objective or killing baddies, you get more points. Once you surpass 40, you get a nice "killstreak" like reward. Radar (Intel) or a Rocket Strike. Then, you're next objective is say 160. 
 
 
And it keeps going like that until you die and start all over. Such a simple interface but yet I see it helping the game immensely. Now, you don't have to camp in the corner, getting a kill by kill to get the next killstreak reward. You can do your team objectives, save your allies and assist in taking down your opponents and you'll still receive "killstreak" rewards like predator missiles.
 
Stick to Meodia.com for our "Complete Medal of Honor First Look" tomorrow.
 
 
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